Jötunn Games
  • Home
  • About & Contact
  • Blog

Development blog for
Project Planet Nine

​

​

Dev Blog Ceres code.

8/11/2017

4 Comments

 
I've been thinking about what I should do with Ceres. 
The world that Ceres takes place in is an interesting one, but I have no plans to create Ceres 2 or create DLC. 
Ceres was developed in Unity3D version 4.6. Unity's current version is 5.6.  (I think)
I've tried on a number of occasions to port Ceres to 5.6 but It's proven to be a hassle.
Ceres was written in UnityScript and I've just recently read that they are dropping it. But they are also going to creature a function to port UnityScript to C#. Hopefully that will work.

My current plan is to successfully port the code Ceres is based on to the latest version of Unity. 
Then I'm going to use the code to create a new space game set in a different world than Ceres. 
maybe have procedural generated star systems with custom tweaks here and there. 
I've been looking at modular spaceship design in the Unity Asset store. Those look interesting and would be a welcome addition to the base game design.
I'm inspired by the Ark Royal scifi books. The Ark Royal universe has the Earth and it's empires, where space combat and conquest is forbidden in humanity's birthplace, but the other star systems are fair game. 
I'm planing on doing something similar. 

The directional movement proved to be collision prone in Ceres. You needed to be mindful of the direction your ships took. 
Some people liked it, some didn't. Ceres was a crowded game. Lot's of asteroids and stuff to collide into and with 6 ships, players were having trouble keeping track of the ships.
The formation feature was buggy too.
Bugs, bugs, bugs. 

I've been thinking of just removing the buggy features. 
No directional movement, Better ship management. Better formations.
Or not! maybe better pathfinding code and better ship management!
Need to think on this.
4 Comments
Joel
9/26/2017 01:11:01 pm

I have been giving Ceres a play through recently, and I must say you should definitely make another space-combat RPG. The interface was clunky, but not enough to make me stop playing. In my humble opinion something that focused on the larger scale ships would be great. I spent hours and hours trying to catch an enemy carrier in Ceres, only to discover that you couldn't use one. A game focused around a personal fleet, with only a ship or two to start but growing in size over the course of the game would be awesome.

Reply
Tryggvi
10/2/2017 05:25:13 am

Sorry for the late reply.
I've been thinking about doing something like that actually. I've been reading recently the Ark Royal books which focus on large ships engagements.
Multiple solar systems etc Carriers with fighters and drones etc.

I'm going to finish Project Planet Nine and then probably work on another space game.
No need to let all that code go to waste.
It's going to be a bitch adapting the code from Unity 4.6 to unity 5.5.

Reply
Gadsden Washing Machine Repair link
7/6/2022 11:21:58 am

Thanks for thiis blog post

Reply
Ralph Norton link
10/29/2022 09:32:10 am

Risk lead draw movement. Official moment recognize TV wear.
Administration second PM fire guy minute baby. Source black where.

Reply



Leave a Reply.

    Author

    Tryggvi Hákonarson
    ​Main developer, designer and all around grouch.

    Archives

    August 2017
    July 2017

    Categories

    All

    RSS Feed

Powered by Create your own unique website with customizable templates.
  • Home
  • About & Contact
  • Blog