I've been thinking about what I should do with Ceres.
The world that Ceres takes place in is an interesting one, but I have no plans to create Ceres 2 or create DLC.
Ceres was developed in Unity3D version 4.6. Unity's current version is 5.6. (I think)
I've tried on a number of occasions to port Ceres to 5.6 but It's proven to be a hassle.
Ceres was written in UnityScript and I've just recently read that they are dropping it. But they are also going to creature a function to port UnityScript to C#. Hopefully that will work.
My current plan is to successfully port the code Ceres is based on to the latest version of Unity.
Then I'm going to use the code to create a new space game set in a different world than Ceres.
maybe have procedural generated star systems with custom tweaks here and there.
I've been looking at modular spaceship design in the Unity Asset store. Those look interesting and would be a welcome addition to the base game design.
I'm inspired by the Ark Royal scifi books. The Ark Royal universe has the Earth and it's empires, where space combat and conquest is forbidden in humanity's birthplace, but the other star systems are fair game.
I'm planing on doing something similar.
The directional movement proved to be collision prone in Ceres. You needed to be mindful of the direction your ships took.
Some people liked it, some didn't. Ceres was a crowded game. Lot's of asteroids and stuff to collide into and with 6 ships, players were having trouble keeping track of the ships.
The formation feature was buggy too.
Bugs, bugs, bugs.
I've been thinking of just removing the buggy features.
No directional movement, Better ship management. Better formations.
Or not! maybe better pathfinding code and better ship management!
Need to think on this.