Planet Nine takes place on a planet that appeared in our Solar System.
An expedition was sent to colonize it and learn its secrets.
a fleet of ships and around hundred thousand of people were shipped to the planet to establish bases, towns and become self supportive.
The planet is far away from the sun, further than Pluto, yet it can sustain life.
A megastructure surrounds the planet. It provides life and light. It provides life.
It also provide curiosity, and curiosity supposedly killed the cat.
Shortly after colonization something cataclysmic happened.
Through the game the player will discover what happened and what has happened until game time.
The game has various data logs scattered around the game area. Mostly logs from scientists, military or just ordinary people.
The player can find them and piece together what happened.
The game also uses a simple dialog delivery system.
The game starts with an A.I. telling you what to do, guiding you through the first missions..(I'm currently using the same avatar guide in Ceres.)
The player can also talk to various people in the game to get information about the world.
I'm planning on including a database to the game. Information about various areas, people , mechs and weapons.
When I did Ceres, I added the localization mechanism afterwards. That was a costly mistake. It took tens of workhours to scan the code and modify it to handle Localization.
I believe I'm probably leaving some code in the game which I will need to hunt down later to fix localization, but all the dialogs, data logs and database info will use localization code.